#pragma once

class Vector3d
{
	public:
	float x, y, z;

	public:
	Vector3d()
	{
		x = 0.0;
		y = 0.0;
		z = 0.0;
	}

	Vector3d(float a, float b, float c)
	{
		x = a;
		y = b;
		z = c;
	}

	// Add two vectors together
	Vector3d add(Vector3d v)
	{
		Vector3d res;
		res.x = x + v.x;
		res.y = y + v.y;
		res.z = z + v.z;
		return res;
	}
};
